5/4/2023 0 Comments Kessen iii paradox![]() ![]() Each character has 3 equipment slots for upgradable weapons and armor, some with very special effects (Guan Yu's blade, for example, is so heavy that enemies cannot return attack). Important characters, friend and foe, have unique sprites and animations to convey emotion. The final third of the game branches into 2 distinct paths and endings, depending on Cao Cao's morality meter. Cao Cao the antihero serves as the central character. While each is enjoyable, Sangokushi SouSou Den (Legend of Cao Cao) stands out as one of the best srpgs ever. But you take them (and his woman) when you finally kill him.Įiketsuden (roughly translated as Legend of Heroes) is an srpg series, each revolving around a historical figure in the RTK or NA era. ![]() SouSou Den (1998): Lu Bu's weapon and horse are super powerful. 11 then restored the turn-based management and combat, and is considered the peak of those mechanics. Players had the freedom to work up the hierarchical ladder, or focus on leveling the character's own skills and talents, or just roam unaffiliated with any faction. 10 was focused on role-playing a single character instead of controlling an entire empire. This flushes out individual characters, and forces the player to think hard on the grand scale. Remarkably, once a general and his army is ordered to depart, his behavior during battles is left solely to simulation. 9 threw out the traditional turn-based overview, instead opting for a real time system (like Hearts of Iron). 9, 10, and 11 in the RTK series were masterpieces in wildly different ways. However the latest iterations have been downgraded in complexity and are clearly tailored to tablets. The Romance of the Three Kingdoms/Nobunaga's Ambition series, simulation games based off of historical periods in China and Japan, are still chugging along. RTK9 (2003): Cautiously engage or recklessly charge? Pick your generals wisely Koei was also officially banned in mainland China for at least a decade, so Koei saw zero cents from their extreme popularity there.) Perhaps they are indeed so niche that Koei had to turn elsewhere to survive. ![]() I don't pretend to know the financial situation at Koei or the sales numbers of these games. (I should note that these are simply descriptions of some of my favorite games. While I understand that localization work is costly, and that the Eastern history focus of these games may have limited appeal, I am still dismayed to find that some of my best gaming experiences are so obscure in the west that a few are even missing from the Koei wikipedia page. Growing up in the late 90s to early 2000s in China, Koei games made up about half of all my gaming time. Unbeknownst to most western gamers, the Warriors game conveyor belt known as Koei was once associated with diverse genres and innovations. No news articles, no localization, and not even discounted in the steam summer sale, these titles seem to exist only to taunt loyal fans of how far Koei has slipped from the throne. Just seeing these names again gets me pumped up, and I would have shouted from rooftops for everyone to try them, if not for the unfortunate fact that these titles are still not translated for the potential audience outside of Japan. For the past half year, Koei has been releasing their classic strategy games on steam in batches, to very little fanfare.
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